
Jahan, meanwhile, was all powerful spells and staff attacks, often getting the ‘hero’ turns and mopping up enemies while the three of us held back, firing harmless arrows at varying distances between our own feet and the enemy. Inexplicably in retrospect, we used Bairdotr as a third archer to complement our already unwise emphasis on ranged combat. Jahan and Bairdotr had themselves become a source of tension, too. Jahan followed diligently behind, never daring to question the wisdom of his master’s orders. There he’d be, finding out some vital information about the cult of the Immaculates holed up in the Luculla Forest, and in the periphery behind his text window, there I’d be running my tiny laps. I’d also discovered fairly early on that I could annoy Tom tremendously by running in a circle around and around him whenever he was locked into conversation with an NPC. "No, you have it, I’ll make do with this one I’ve had since the start of the game, mate." Or "Ooh-that bow looks nice that you’ve just picked up, Phil. We long ago discovered that Divinity: Original Sin doesn’t spawn twice the bows or arrows if you play as two archers, and entered a kind of passive-aggressive standoff every time a new one appeared in a chest. Perhaps that’s the best explanation I can offer as to why I murdered everyone in Cyseal. Yes, in those early hours ours was a harmonious partnership, just two Source Hunters blissfully exploring a sun-drenched fantasy land with our followers, Jahan and Bairdotr, in tow.įor example, how long is it polite to leave a co-op buddy KO’d in a fight before using a precious resurrection scroll on him? What about that co-op buddy’s companion? How precisely do you divvy up gold and equipment? And does it really matter who gets the last hit, and who simply whittled down the health bar to tee it up? Given enough time, the answer to all those questions is simply fuck this other person. He’d keep the denizens of Cyseal talking while I’d go inside their house and steal all their paintings, then sell those paintings on to a merchant before the owner finished chatting. We quickly found opportunities for get-rich-quick schemes, too. It’s rarely just a group of angry chaps in Divinity, is it? Anyway, it was all fun and games as we shot through the first game’s opening like the Legolas Twins, easily downing level 1 Cursed Lieutenants on the beaches outside Cyseal and congratulating each other for well-timed and well-judged attacks. Honestly, we didn’t realise quite how challenging the combat was going to be, and how important a well-balanced party is when you’re beset by sentient gargoyles and poisonous gases. Our first mistake was to both choose archer builds at the beginning of Original Sin. It’s just that we choose never to speak about it.


And we’ll always treasure those 100-odd hours, too.
